Carte aléatoire
Molten Hammer
Aurora
5
While prepped, once per turn during your main phase you may gain 1 charge.
Cast: Deal 3 damage.
Eternal Ember
Inner Fire
2
LINK
(Two spells with Link may be prepped to the same breach.)
Cast: Deal 1 damage.
If the nemesis tier is 2 or higher, deal 1 additional damage.
Nerve Jab
Chaos Arc
6
Cast: Deal 3 damage.
Deal 2 additional damage for each prepped spell in an adjacant breach.
Dezmodia
Tempest Sigil
ACTIVATE DURING YOUR MAIN PHASE:
Any player destroy an opened I or II breach and returns any spells prepped to that breach to their hand. that player gains a Sigil breach and places it where the destroyed breach was. then, that player may prep a spell from their hand to a breach.
Essence Theft
Lash
Quicken Thought
ACTIVATE DURING ANY PLAYER'S MAIN PHASE:
Shuffle any player's turn order card into the turn order deck. That player suffers 1 damage.
(You may not choose the wildcard turn order card.)
Illuminate
0
While prepped, when you focus or open one of your breaches during your turn, deal 1 damage.
Cast: Deal 1 damage.
Scoria Slag
Mazahaedron
Underearth Mantra
ACTIVATE DURING YOUR MAIN PHASE:
You may gain a gem that costs 4
or less from any supply pile.
Gravehold gains 4 life.
Mist
Divine Augury
ACTIVATE DURING YOUR MAIN PHASE:
Any ally draws four cards.
Double Tap
3
Cast: Deal 1 damage. Deal 1 damage. (Effects that modify damage affect both instances of damage this spell deals.)
Worldheart Shard
0
Gain 1
.
OR
Gain 2
that can only be used to gain a card. Place the next card you gain this turn on top of any ally's discard pile.
Voidium Spike
Vortex Gauntlet
Dark Fire
Disintegrating Scythe
7
Cast: Deal 8 damage.
Suffer 1 damage. Instead of discarding this, destroy it or place it on top of any player's discard pile.
Amethyst Shard
Celestial Spire
Obsidian Shard
Brama
Brink Siphon
ACTIVATE DURING YOUR MAIN PHASE
Any player gains 4 life.
Blade of Wisdom
6
When you gain this, if there are seven or more other cards in your discard pile, gain 2 life.
Cast: Deal 5 damage.
Immolate
Buried Light
Flash of Intellect
4
LINK (Two spells with Link may be prepped to the same breach.)
Cast: Deal 3 damage. If there are six or more other cards in your discard pile, you may gain a Flash of Intellect from the supply and place it on top of your deck.
Reduce to Ash
7
While prepped, at the start of your casting phase reveal the top card of your deck. You may destroy the revealed card.
Cast: Deal 4 damage.
Jade
Fossilied Scarab
Psychic Eruption
Flexing Dagger
2
The next time you focus or open a breach this turn, it cost 3
less.
OR
Destroy this. Deal 1 damage.