Gem
Jolting Crust
Mentite Chunk
Muted Lacosite
Oblivium Resin
Shining Tetrite
Summonite
3
Gain 2.
OR
Gain a Summonite from the supply and place it on top of any ally's discard pile.
Triplite Core
Voidium Spike
Relic
Bottled Star
Living Gauntlet
4
Reveal the top card of your deck.
You may destroy or discard it.
Each ally may draw a card. Each ally that does discards a card in hand.
Manifold Container
4
Gain 1.
The next time you gain a card this turn, you may also gain a card that costs less than the gained card.
Scholar's Opus
3
Gain 1 charge.
If there are seven or more cards in your discard pile, gain 1 additional charge.
Soul Cords
5
Any players gains 1 pulse token.
Each player with 2 or more pulse tokens gains 1 charge.
Spell
Blade of Wisdom
6
When you gain this, if there are seven or more other cards in your discard pile, gain 2 life.
Cast: Deal 5 damage.
Burning Current
3
While prepped, during your casting phase you may lose 2 pulse token. If you do, spells you cast this turn deal 1 additional damage.
Cast: Deal 1 damage. Gain 1 pulse token.
Double Tap
3
Cast: Deal 1 damage. Deal 1 damage. (Effects that modify damage affect both instances of damage this spell deals.)
Draining Touch
Flash of Intellect
4
LINK (Two spells with Link may be prepped to the same breach.)
Cast: Deal 3 damage. If there are six or more other cards in your discard pile, you may gain a Flash of Intellect from the supply and place it on top of your deck.
Nerve Jab
Precision Shot
3
LINK (Two spells with Link may be prepped to the same breach.)
Cast: Deal 2 damage. If there are six or more other cards in your discard pile, deal 2 additional damage.