Mage
Adelheim
Aethereal Ward
ACTIVATE DURING THE NEMESIS DRAW PHASE:
When a nemesis attack or power car is drawn but before it is resolved, you may discard it. It has no effect.
(The nemesis does not draw a replacement card)
Brama
Brink Siphon
ACTIVATE DURING YOUR MAIN PHASE
Any player gains 4 life.
Jian
Black Mirror
ACTIVATE DURING YOUR MAIN PHASE:
Cast any player's prepped spell without discarding it.
Then cast that prepped spell again.
(Discard it afterward.)
Kadir
Otherworldly Gate
ACTIVATE DURING ANY PLAYER'S MAIN PHASE:
That player may return up to three spells in their discard pile to their hand. That player may prep up to two spells to each of their opened breaches this turn.
Lash
Quicken Thought
ACTIVATE DURING ANY PLAYER'S MAIN PHASE:
Shuffle any player's turn order card into the turn order deck. That player suffers 1 damage.
(You may not choose the wildcard turn order card.)
Mist
Divine Augury
ACTIVATE DURING YOUR MAIN PHASE:
Any ally draws four cards.
Phaedraxa
Auspex Rune
ACTIVATE IMMEDIATELY AFTER A TURN ORDER CARD IS DRAWN:
Prevent any damage that the player or Gravehold would suffer during that turn.
Xaxos
Metaphysical Link
ACTIVATE DURING ANY PLAYER'S MAIN PHASE:
Allies collectively gain 4 charges. Reveal the turn order deck and return the revealed cards in any order.
Setup
Amethyst Shard
Buried Light
Moonstone Shard
Emerald Shard
Quartz Shard
0
Gain 1.
Reveal the top card of the turn order deck. You may place that card on the bottom or the top of the turn order deck. If you revealed a player turn order card, gain an additional 1.
Garnet Shard
Tourmaline Shard
Flare
0
Cast: Reveal the top card of the turn order deck, and then place it back on top of the turn order deck. If you revealed a player turn order card, deal 3 damage. Otherwise, deal 1 damage.
Gem
Burning Opal
Clouded Sapphire
6
Gain 3.
If this is the first time you have played Clouded Sapphire this turn, any ally gains 1 charge.
Diamond Cluster
4
Gain 2.
If this is the second time you have played Diamond Cluster this turn, gain an additional 2.
Jade
Searing Ruby
Sifter's Pearl
3
Gain 2.
Each player reveals the top card of their deck and either discards it or returns it to the top of their deck.
V'riswood Amber
Relic
Blasting Staff
4
You may cast a prepped spell that you prepped this turn.
If you do, that spell deals 2 additional damage.
Bottled Vortex
Flexing Dagger
2
The next time you focus or open a breach this turn, it cost 3less.
OR
Destroy this. Deal 1 damage.
Focusing Orb
Mage's Talisman
Unstable Prism
Spell
Amplify Vision
4
Cast: Focus your closed breach with the lowest focus cost.
Deal 2 damage. If all of your breaches are opened, deal 1 additional damage.
Arcane Nexus
7
While prepped, once per turn during your main phase you may return a gem you played this turn to your hand.
Cast : Deal 4 damage.
Chaos Arc
6
Cast: Deal 3 damage.
Deal 2 additional damage for each prepped spell in an adjacant breach.
Consuming Void
Dark Fire
Essence Theft
Feral Lightning
Ignite
Lava Tendril
Oblivion Swell
5
While prepped, once per turn during your main phase you may gain 1.
Cast: Deal 2 damage. You may discard a gem. If you do, deal additional damage equal to its cost.
Phoenix Flame
Planar Insight
Spectral Echo
Wildfire Whip
6
While prepped, during your main phase you may spend 2 to cast any player's prepped spell.
Cast: Deal 4 damage.